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- Path: news.kuai.se!news
- From: flex@kuai.se (Anders Karlsson)
- Newsgroups: comp.sys.amiga.misc
- Subject: Walker = 1970's 8-Track Player
- Date: 20 Mar 1996 21:40:43
- Organization: -+- Spot -+-
- Message-ID: <4ipn5b$5jp@kaon.kuai.se>
- References: <DoKtxz.A2y@cix.compulink.co.uk>
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- X-FTN-To: "Jolyon Ralph"
- X-Newsreader: Spot 1.3a #118/NetGate 1.1
-
- In a message of 20 Mar 96 "Jolyon Ralph" wrote to :
-
- JR> They published the Hardware Reference Manual. It has a chapter on how
- JR> to access the low-level disk interface. If that isn't telling people
- JR> it's OK to use it, what is?
-
- The official policy has always been "don't bang on the h/w". That
- should be enough clear to evryone. Don't you think?
-
- OK. The HWRM said it was OK. But that manual contained lots of other
- errors to. (No, I can't name any.) Besides, I have that manual, and
- I belive that that chapter about the diskdrive was a detailed
- description of what happens when you r/w a floppy and what registers
- that does what. (Hmm.. Maybe I should look that one up.)
-
- JR> ps. This doesn't mean *I* think it's a good idea, I'm just saying it's
- JR> quite reasonable for games developers to have thought it was perfectly
- JR> sensible to bash hardware, and they are not entirely to blame.
- JR> Floppy-disk protection systems were an unfortunate necessity and
- JR> wouldn't be easy without low-level access anyway.
-
- Nope. It never has been a good thing to bash the h/w, but since ppl
- never have come up with anything smarter (i.e. never really cared)
- they do what's not right. (According to the official policy.)
-
- And floppy protection can easily be done in another way. Code the
- things through the system and have a code-check at startup of game.
- (Who play games anyway?)
-
-
- Anders Karlsson Dedicated Amiga User.
- flex@kuai.se PGP-key available on request.
-
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